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May 28 2017

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ghastly-h-crackers:

monkeyfrog:

merhaskell:

he’s got important capybara shit to do 

This photo makes me unreasonably happy.

I must go, my people need me.

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May 27 2017

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This is not here, KangHee Kim
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An Illegal Picture Taken Atop the Pyramids

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May 26 2017

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black-to-the-bones:

“Justice“

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Reflecting on the Joker M.C Escher(1935)
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shatterstag:

bludragongal:

the-quick-one:

smachajewski:

cynellis:

bonkalore:

Trying to draw buildings

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yo here’s a useful tip from your fellow art ho cynellis… use google sketchup to create a model of the room/building/town you’re trying to draw… then take a screenshot & use it as a reference! It’s simple & fun!

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Sketchup is incredibly helpful. I can’t recommend it enough.

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There’s a 3D model warehouse where you can download all kinds of stuff so you don’t have to build everything from scratch.

reblog to save a life

This is an incomplete tutorial, and it drives me crazy every time I see it come around.

We live in a pretty great digital age and we have access to a ton of amazing tools that artists in past generations couldn’t even dream of, but a lot of people look at a cool trick and only learn half of the process of using it.

Here’s the missing part of this tutorial:

How do you populate your backgrounds?

Well, here’s the answer:

If the focus is the environment, you must show a person in relation to that environment.

The examples above are great because they show how to use the software itself, but each one just kind of “plops” the character in front of their finished product with no regard of the person’s relation to their environment.

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How do you fix this?

Well, here’s the simplest solution:

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This is a popular trick used by professional storyboard and comic artists alike when they’re quickly planning compositions. It’s simple and it requires you to do some planning before you sit down to crank out that polished, final version of your work, but it will be the difference between a background and an environment.

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From Blacksad (artist: Juanjo Guarnido)

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From Hellboy (Mike Mignola)

Even if your draftsmanship isn’t that great (like mine), people can be more immersed in the story you tell if you just make it feel like there is a world that exists completely separate from the one in which they currently reside – not just making a backdrop the characters stand in front of.

Your creations live in a unique world, and it is as much a character as any other member of the cast. Make it as believable as they are.

Great comments and tutorials!

I’m a 3d artist and have been exploring the possibilities of using 3d as reference for 2d poses. I want to add a couple of tips and things!

Sketchup is very useful for environment references, and I assume it’s reasonably easy to learn. If you’re interested in going above and beyond, I highly recommend learning a proper 3d modeling program to help with art, especially because you can very easily populate a scene or location with characters!

Using 3ds Max I can pretty quickly construct an environment for reference. But going beyond that, I can also pose a pretty simple ‘CAT’ armature (known in 3d as a rig) straight into the scene, which can be totally customized, from various limbs, tails, wings, whatever, to proportions, and also can be modeled onto and expanded upon (for an example, you could 3d sculpt a head reference for your character and then attach it to the CAT rig, so you have a reference for complex face angles!)

The armature can also be posed incredibly easily. I know programs exist for stuff like this - Manga Studio, Design Doll - but posing characters in these programs is always an exercise in frustration and very fiddly imo. A simple 3d rig is impossibly easy to pose.

By creating an environment and dropping my character rig into it, I have an excellent point of reference when it comes to drawing the scene!

Not only that, but I can also view the scene from whatever angle I could ever want or need, including the character and their pose/position relative to the environment.

We can even quickly and easily expand this scene to include more characters!

Proper 3d modeling software is immensely powerful, and if you wanted to, you could model a complex environment that occurs regularly in your comic or illustration work (say, a castle interior, or an outdoor forest environment) and populate the scene with as many perspective-grounded characters as you need!

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morango-gyuunyuu:

harrus-corner:

blackswallowtailbutterfly:

radicalfmist:

this has happened to me more times than i can count — i’ve found out when they ejaculate on me (a lot of times on my face without asking) that they took the condom off somewhere in the middle of sex. recently, a man i regularly hooked up with told me he “couldn’t come with a condom on” and i asked how he did it when we had sex before and he laughed and said, “i took it off less than half way through.”

this is something men don’t take seriously, but women are forced to — we’re the ones who have to get the plan b, who have to go get tested, who have to stress about what will happen next. men minds turn off the second after they orgasm.

it is absolutely non-consensual to take a condom off without the sex partner knowing.

Men seem to have no idea how fucking cruel this is, those weeks we spend afterward, panicking over whether we might be pregnant and what we’re going to do about it if we are and what if we caught something? Nah, they probably do have a sense of it; they just don’t fucking care, or they get off on the idea of putting a woman in distress weeks or more after the sexual act has ended.

You are scum if you fucking do this, condone this. End of discussion.

They don’t do it only to us, women. My sister is a doctor and gay men have gone to her consults asking for exams and some have actually shared how their latest hookup removed the condomn without their knowledge and so they were scared to have an STD. Anyone that does this to anyone deserves no respect.

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byle do Wigilii...
Reposted frommysli-wloczykija mysli-wloczykija viameem meem
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